Briarbound Character Sheet
Your colors, never a restriction. Learn from any class.
Hit Points & Adventure Points
Raise HP to 5 if lower. Once per scene, with no enemies nearby. The Guide names what moved.
You are down, not dead. Enemies return to their plan.
Meaningful Ideal or Trouble: +1 AP once per scene. Each Triumph: +1 AP. Rest restores HP, never AP.
Knacks & Trouble
Knack: roll two, keep higher. Trouble: keep lower.
The Roll
Distance
Weapons
Common weapons: 2 damage. Unarmed: 1. Add useful verbs: trip, pin, smash, disarm.
| Weapon | Damage | Verbs / tricks |
|---|---|---|
Change damage only for an explicit item or ability. A Triumph doubles damage.
When Conflict Starts
Your Abilities
Prepared mixtures 0 / 2
Up to two doses, including bombs and other flasks. AP is paid during brewing. Anyone can use a finished mixture with an action (or its stated treatment time), without more AP or a second roll. Mixtures survive Regroup and expire at your next full rest. A handed-off bottle keeps its slot until used or expired.
Supply charges: 3 / 3 · Kit: Ready
Choose your roll conditions, then select Start batch on a known brewing ability. A Knack and Trouble cancel each other.
Or record dice rolled at your table:
Learn an ability2 choices available
Six classes. Five tiers. Your own way through.
Full libraryHow learning works
Learn any two abilities in a class to open Tier 2, four for Tier 3, six for Tier 4, and eight for Tier 5. All classes start with Tier 1 open. Choose freely from any open tier.
Finish a session to gain 5 AP and one ability choice. You can bank choices. Learning abilities does not automatically increase maximum HP.
Who Is Your Hero?
Pack & Useful Things
- Record notable, bulky, magical, valuable, or story-important things.
- Ordinary clothing and pocket clutter need no entry.
- If a load becomes implausible, stash, share, carry, or leave something behind in the fiction.
People, Clues & Questions
Adventure Notes
End of Session
Gain 5 AP and one ability choice after every completed session. Choose now or keep it for later.

A little fireside diversion. No effect on your hero.
